Projects

Workshops

Picturebook Pi

About and Everything

Games for Mobiles: Wolf and Sheep

Games for Mobiles: Wolf and Sheep

The pictures you take with your mobile phone become the basis for this little game where you play as a hungry sheep against a hungry wolf.
Developed and prototyped in Processing during the “Programming Mobile Media” workshop by Casey Reas.

Airplant

Airplant Cleaning the air as you walk

Cities are growing into mega cities and air pollution is increasing. We created a scenario for the future where people with personal, body powered devices can clean the air in their micro environments, causing positive accumulated effects by mass usage. A field experiment among the citizens of Milan explores their motivations as potential air cleaners.

With Maya Lotan

Memory Sketchbook

Memory Sketchbook A sketchbook that experiences life with you.

“I remember Stefano mentioning this artist working with clothes, it was at that cafe, Max Cafe, he was wearing this striped shirt…” But you forgot the artist’s name, even though you jotted it down somewhere. The memory sketchbook remembers like you situations, and organizes your notes and sketches by people, places, even smells.

With Maya Lotan

The Zone

The Zone Video surveillance as a gaming platform.

Networked surveillance cameras are constantly providing faultless insights into public and private spaces. The Zone is a proposed videogame platform that plays on this reality, introducing fiction through live video.

With Bernd Hitzeroth
For Hitachi Design Center Europe.

Presented at ‘Tendenze idee progetti’ at Fondazione Sandretto Re Rebaudengo, Turin, July 2004

Gravity

Gravity Investigating gravity as a quality of interaction

Gravity is one of the basic forces that have shaped our world. To introduce the notion of how delicately our life depends on and has been shaped by this force, we performed as gravitational biologists, demonstrating our groundbreaking discoveries from our intergalactic travels.

With Bernd Hitzeroth

Water as Interface

Water as Interface

A small installation of networked water glasses, where people can communicate through water in digital, morse-like signals.

With Bernd Hitzeroth

Literatur Machen

Literatur Machen

The Literature Magazine of Literaturhaus Stuttgart offers young people a platform to publish their first writings along with texts of renowned German writers.
We created layout, illustrations and typograpgy for editions 1 through 4.

View edition 4

With Kevin Haywood

Gaming in a Cellular World

Gaming in a Cellular World

A gaming concept for city streets where cell phone usage is high and the monsters are transmitted by the callers into the streets.

Watch the animation

With Kevin Haywood

Sonypoly

Sonypoly

A surreal story about the effects of nanotechnology on urban game play.
Download the story as PDF here.

The Voice of a Parisian heralding the future of Ile de la Cite

The Voice of a Parisian heralding the future of Ile de la Cite

According to Jacques Attali, the future is heralded in sounds and music. For this edition, I recorded the Parisian composer Eliane Radigue, talking about her personal stories of Ile de la Cite, and mapped visually the future of this island through the sounds of her voice.

Contribution to the “Paris” edition of Visionaire, curated by Hedi Slimane.

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